I confess that I'm not sure what that means...
Ah, I see now. While familiar with the concept, it is not something I utilize. My initial thought is how to successfully build the cost of a platform like that into a design fee (both hardware and software). I suspect a large firm might be able to manage it working on large projects, but it may be tough for small firms and those of us who are one-person shops, particularly in residential work. I do use a 3D program to illustrate designs (Pool Studio), but it's not anywhere approaching the "reality" that you're alluding to here. While not a perfect platform (nothing is, right?), I find Pool Studio incredibly adept at conveying to clients what the final design will be like.
I'm confident there's a niche for a designer who also loves technology to utilize this. It would certainly be a way to set yourself apart from your competitors.
We have been experimenting with using a Oculus head set to provide VR walkthroughs of our projects. It is time consuming but we have received a strong reaction from clients.
Where do you stop? Do we have to show them a virtual reality of a design before we can sell them a design? If people are too simple to not be able to follow a reasonable presentation, I for one, do not want to deal with them.
I find AR is still very expensive, although when stuff like Microsofts Hololense goes mainstream, it will definitely be a must have presentation tool.
For now, I work with smartphone VR and theViewer.co. Its time and money efficient and looks very good, especially with a GearVR or DayDream. See more info on http://theConstruct.co/beta
For me, it seems the way to go. Oculus is still so expensive. And quite inconvenient too