i graduated in 07, got laid off in 08 and am trying to get back in since 11. :)
technology has changed! and i sound like my mom!
when i graduated and worked in the field, we were using adobe cs, cad and (the bare bones) of sketchup... i know there are new amazing rendering programs out there, but don't know what they are...
if you have any input on how to make my portofolio look more updated (yes i'm talking about re DOING some projects that have been done with sketches and adobe cs) please leave you opinion here.
i am looking for any creative input to make a perspective look more lively, per say
I drag my final rendered model images into photoshop to add some distortion and haze, but they still look too perfect.
When I do photosims, the way to make them beleivable is to match the tonal qualities and imperfections of the photos. Add in some blur, some photo noise, bump up the contrast and add some brightness. It is all about making things blend and making them appear real.
Well, Craig at least we agree on something here!! Most of the computer generated drawings I see now are absolutely fugly!! Look at the example above. Its a joke.
Katrina, first learn the basics of drawing perspectives by hand. The rules and definitions of vanishing points, etc. Then, go into computers. Learn to walk before running.
If you only learn how to become a computer technician in a landscape architecture office, you will be the first to go in the next recession. You barely have 1 year of experience. Concentrate on getting your license and become a great landscape architect with full knowledge of the field. These "techies" type can be found in graphic design or animation fields everywhere, but they don't know hardscape or planting design!! Why get an L.A. education if all you want to do is computer graphics? That's just my point of opinion.
mauiB you’d be surprised at what we have in common. We both know we have a love for landscape architecture. Even though you won’t admit it.
It all is dependent on you, your market, what you need to sell within that market, and what is necessary to build your design. How real it looks, or cartoony, or artistic is almost always limited in its importance to the marketing aspect of what we do rather than to the built work.
Cost of production, whether it is in hours, software, training, equipment, or human resources adds to cost to a client. There is a point in the market where the wow factor does not overcome the price factor to the client. I believe, through experience, that that point is much higher up the food chain than many believe. Black and white line drawings in plan view are very much a competitive deliverable format in 2012.
.... that won't get you an internship, though.
Rhino's cheap ($1500 w/ rendering engine), so it's likely offices will have it. SketchUp is a given, but doesn't do curved geometries as well - Rhino is a great surface modeler and has enough plug-ins to make it useful - it's also as quick as SketchUp and better if you know what you're doing. Maya is not nearly as helpful and is more expensive - great for animation (videos, fly thrus) but for that 3D Max is probably more standard (rhino is capable but it's not built for it).
Combining sketching and photoshop helps a lot, esp in early design stages - being able to quickly crank out perspectives and presentable drawings by hand and touch up in adobe suite is nice. Also better be able to crank technical drawings in CAD if you're going to work for a firm that builds.