All Blog Posts Tagged 'Tutorials' (6)

Tuesday Tutorial: Water

Note: I realize that this is Wednesday- I worked an 8 hour shift yesterday, and then went to see Transformers 2 at midnight, so I didn't have quite enough time to finish this off before this morning, sorry for the wait. oh, and I have to admit, I am surprised that Transformers 2 has more finishing moves then Mortal Kombat...



One of the things needed for a lot of renderings, whether it is for pools, lakes, streams, wetlands, or swales, is water. You by all means could get a… Continue

Added by Frank Varro on June 24, 2009 at 10:30am — 2 Comments

April Photoshop Tutorial: Advanced Blending, Part 2

In last month's tutorial on Advanced Blending we took a look at the Blend If section in the Layer Style dialogue box. We discussed the difference between the two sliders in that section. These are:



This Layer: Controls the current or active layer and how it blends with what is below it and,

Underlying Layer: Controls the layer below the active layer and how it blends with… Continue

Added by Lisa Town on April 16, 2009 at 4:30pm — 10 Comments

Rendering Tutorial - Displacement Maps

Displacement maps are the third and most powerful of the common maps.



Displacement maps can use the same black and white image that was developed for the bump map but instead of shifting the image while it stays flat, the Displacement map actually generates geometry by using the map as a heightfield where white is the most displacement and black is the least.



So, instead of appearing to have depth, displacment maps actually give the texture depth.



But because… Continue

Added by Ryland Fox on February 26, 2009 at 6:17pm — No Comments

Rendering Tutorial - Bump Maps

Bump maps are the next step in giving a texture some life.



Bump maps adjust the image but don’t actually change geometry, giving the texture the appearance of having depth.



Like transparency maps, bump maps are black and white conversions of the original texture image but probably aren’t as extreme in their conversion, and keep a lot more greys than transparency’s usually do.…





Continue

Added by Ryland Fox on February 26, 2009 at 5:12pm — No Comments

Rendering Tutorial - Transparency Maps

One of the best ways to get the most out of 3D renderings is the use of maps on your textures.



A lot of times you will see renderings where the textures are and have no depth; they are basically a flat picture pasted on a wall. This is especially bad when the image is repeating and you get a pattern that runs the whole length of the object.



Pretty much every render engine lets users apply maps but I am using Vray for Rhino because of its ease of use and because Rhino great… Continue

Added by Ryland Fox on February 26, 2009 at 4:53pm — 5 Comments

January Photoshop Tutorial: Quick Mask Mode

After receiving several requests and seeing a lot of discussions having to do with making selections in Photoshop, I've decided to put together some little tutorials and random tips and tricks. This first post will be on on the Quick Mask Mode.



I'm sure everyone is familiar with the magic wand and lasso tools but there is so much more to selections. Once you get the hang of this one, you'll wonder how you ever made it along without it. Have you ever wished that you could make… Continue

Added by Lisa Town on January 3, 2009 at 11:30am — 7 Comments

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