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Ryland Fox posted an update in the group Design Technology 15 years, 5 months ago
So I spent about a week trying to insert a design into Blender’s gaming engine. The outcome worked ok, but wasn’t very pretty. The process went like this:
1. Wrote script to randomly generate terrain in Maya.
2. Made a post and cloned it, then used the vortex dynamic to blow them around the terrain.
3. Created a ncloth from a nurbs plane and dropped it to conform to the piles of posts. I think I used the honey preset, but it might have been spandex. It kind of made a gazebo thing.
4. Exported the whole thing to Blender and attempted to make a video game of it.
It went ok. Not great.