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Michael Van Beek posted an update in the group 3ds max + landscape architecture 15 years, 6 months ago
what blog…
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Ryland Fox posted an update in the group 3ds max + landscape architecture 15 years, 6 months ago
I found this blog from a guy at squintopera. I haven’t looked at it much yet but
it seems pretty good. -
Matthew Durkovich posted an update in the group DESIGN 15 years, 6 months ago
Brandon,
What year did you graduate from USU? I’m a BLA ’06 myself. Your stuff looks awesome. What is the name of your firm?
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Ryland Fox posted an update in the group 3ds max + landscape architecture 15 years, 6 months ago
I also like in the tutorial how he applied aging to the building concrete.
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Brad Nordling posted an update in the group 3ds max + landscape architecture 15 years, 6 months ago
This is a pretty sweet plugin, much better than messing around with cutout maps
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Michael Van Beek posted an update in the group 3ds max + landscape architecture 15 years, 6 months ago
no i havent. that is money.
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Ryland Fox posted an update in the group 3ds max + landscape architecture 15 years, 6 months ago
Has anybody used the Ivy Generator for max? It is really good. plus it is free. This guy used it on the side of the building.
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Hugh Ryan posted an update in the group 3ds max + landscape architecture 15 years, 6 months ago
My favourite is the last one and I think the inclusion of text makes it especially interesting
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Sigrid Pichler posted an update in the group 3ds max + landscape architecture 15 years, 6 months ago
second one is definitively a favourite. love the light in the courtyard.
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tunahan posted an update in the group HOW TO MAKE THAT! 15 years, 6 months ago
I make my sketch in Sketchup but render is very problem for me…I mean that I ‘m finding a program but no crack for several day…this makes me crazy…please give me a trick…
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Michael Van Beek posted an update in the group 3ds max + landscape architecture 15 years, 6 months ago
they’re all “pretty good” though…
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Michael Van Beek posted an update in the group 3ds max + landscape architecture 15 years, 6 months ago
second one from the top is straight cash…
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Michael Van Beek posted an update in the group 3ds max + landscape architecture 15 years, 7 months ago
im not sure about artlantis. i have heard good things and bad things… do you have access to any other software? maxwell or 3ds? if not i can ask around, maybe do a google image search or somethin?
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Ryland Fox posted an update in the group 3ds max + landscape architecture 15 years, 7 months ago
Vray’s global illumination and hdr lighting is the best. I never really liked mentalray
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Lee Attinger posted an update in the group 3ds max + landscape architecture 15 years, 7 months ago
Does everybody learn 3ds Max using the Barcelona Pavillion? I guess that animation won’t be going in my portfolio after all.
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Sh. Munira S.A posted an update in the group 3ds max + landscape architecture 15 years, 7 months ago
can anybody tell me about artlantis rendering software??
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Michael Van Beek posted an update in the group 3ds max + landscape architecture 15 years, 7 months ago
Im going to put up a tutorial on creating a barcelona chair. This tutorial helps you understand some really helpful tools in 3ds it is especially helpful for organic forms.. trust me as it deals with the “soft selection” tool. ill try to get it posted within the week. I see that talk has slowed on the comment wall… i should post something…[Read more]
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Michael Van Beek posted an update in the group 3ds max + landscape architecture 15 years, 7 months ago
top one is my favorite but the grass on the bottom two is pretty amazing… shows how much you can do if you know what youre doing in photoshop
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Michael Van Beek posted an update in the group 3ds max + landscape architecture 15 years, 7 months ago
i was having trouble with 3ds ’08. i got my hands on ’09 and it works fine…
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Lee Attinger posted an update in the group 3ds max + landscape architecture 15 years, 8 months ago
I use mental ray as well. I think for rendering perspectives it works pretty well but Brazil seems to be ideal for animations since it shortens the rendering time without sacrificing too much quality.
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