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  • Ryland Fox posted an update in the group Group logo of Design TechnologyDesign Technology 14 years, 11 months ago

    So I spent about a week trying to insert a design into Blender’s gaming engine. The outcome worked ok, but wasn’t very pretty. The process went like this:

    1. Wrote script to randomly generate terrain in Maya.
    2. Made a post and cloned it, then used the vortex dynamic to blow them around the terrain.
    3. Created a ncloth from a nurbs plane and dropped it to conform to the piles of posts. I think I used the honey preset, but it might have been spandex. It kind of made a gazebo thing.
    4. Exported the whole thing to Blender and attempted to make a video game of it.
    It went ok. Not great.

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